When I decided to teach, students loved how I simplify and make concepts easy but there are those peculiar students that took this a sign of incompetence. One of those topics is the topic of aperture and f-stop. In my course this was simplified for easy understanding and ready application. Although, if you’re one of those people who want a tedious explanation of concepts, well, here it is!
Photography has been part of a graphic designer’s tool kit since inception. Over the years I encounter a lot of students and friends who asks me, “What’s wrong with this picture?” It goes something like this, they come with their pro-grade fancy-shwancy DSLRs with an equally fancy-shwancy 70-300mm lens and say, “this sh*t camera! Everything is blurred! I paid thousands of dollars for this piece of sh*t! They lied to me! Just look at this sh*t!”
I could say without a shadow of doubt, what’s wrong with that picture is camera shake. It’s not the camera; it’s how you use the camera.
I remember recommending a MacBook to my girlfriend when she wanted to buy a new laptop. She came from a Windows world, and she’s a bit apprehensive to transition to Mac. She has a lot of questions about the learning curve, the software, the OS, will her devices work on a Mac, and of course compatibility with the rest of the computing world. After Apple betrayed me with [according to them] a "radically different MacBook Pro", I mean who are they kidding!? I find myself with the same conundrum as my girlfriend, just the other way around.
The real reason why we graphic designers are hating on Apple is not because we didn’t like the new MacBook Pro with Touch bar, we’re hating more on Apple because Microsoft offered a better device. And you and I both know that as graphic designers, the Surface Studio offers us more than just function. We lust for it! For some of us this “forces” us to switch sides. We feel bad because as designers we identify with Apple and their design philosophy.